cubie

powio
December 2, 2023
Interactive cooking classes
August 28, 2022

 

The idea & research

Our Task, given by our client hola was to design an interactive Device to reinvent public spaces at night.

During our research for the project we discovered that most people do not feel safe or satisfied in parks at night. Most of our findings showed that this is due to two main factors:

1. Lack of Light

2. Lack of activities

We took these findings and set out to find a solution that utilises light in order to transform public spaces from a dark space without anything to do to an exciting sphere of community, even if it is only for a second on your evening commute.

 

 

Design Choices

At its core, the design philosophy embraces the idea that public installations should do more than occupy space; they should create it. The choice of a soothing purple palette for the spheres is intentional — it evokes a sense of wonder and calm as the evening descends, inviting park-goers to pause and engage. The spheres serve as individual nodes of a larger grid, each capable of interacting with users and each other to project an expansive play surface below.

 

 

The Programming

In order to create an interactive experience for people to enjoy we needed to program the tool for the game to use. We tried TouchDesigner at first but due to our limited resources and the limitations of the Kinect integration within touch designer we had to divert. We found a quite outdated kinect blob detection framework for Processing. I got to work updating it and making sure it worked on the platforms we are programming on. After a while we managed to get it working. The OSC commands this script outputs where then taken into unity where we started developing the game mechanics itself.

 

 

 

The physical prototype

In order to effectively test our programming and see if all of our (testing) components work in their intended configuration we had to design and build a physical prototype. We settled on using aluminium u profiles and 3d printed corner pieces to tie everything together.

 

VR Prototype.

The moment where we showcased our designs to our client and the rest of the world is during the expo which happens at the end of every semester in my course. Because the expo is set during the day and in a very bright atrium I wanted to find a way to make the user feel how it would look when the device was actually put into its final environment. The resulting idea I came up with was utilising a VR headset to place the user into a park at night together with the final product. Below you can see a snapshot of how it looked like.

 

Additional Documents

Below you can find some of the documents I created for the project. Feel free to browse through them.

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